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Payday 2 third person
Payday 2 third person




payday 2 third person

But Overkill ended up in financial difficulty, too. So Bo and Ulf founded Overkill and made Payday, a small-scale co-op FPS that found a modest audience on Steam when it came out in 2011. Grin went under after its deal with Square Enix to make a Final Fantasy spin-off codenamed Fortress collapsed. Grin was the Swedish studio founded by brothers Bo and Ulf Andersson in 1997 that's perhaps best known for building 2009's Bionic Commando for Capcom. The story of "new" Starbreeze, those familiar with its history have told me, is really the story of Overkill, an independent developer set up by the people who used to run Grin. But even as staff lost faith in the studio and its bosses, nobody, it seemed, thought Starbreeze's fall from grace would turn out to be quite so dramatic. How did things go so badly wrong in such a short space of time? According to over a dozen current and former Starbreeze staff members, who asked to remain anonymous in order to protect their careers, the writing had been on the wall for some time. And for the staff who remain - those who put their blood, sweat and tears into Starbreeze games even as they endured late nights and alleged mismanagement - the threat of layoffs looms.

payday 2 third person

The future of Payday, that old reliable cash cow, is in doubt. Riddled with millions of pounds of debt, Starbreeze has effectively gone into administration and is looking to sell off as many of its ill-advised virtual reality ventures as possible while it still can. A day later, Swedish authorities raided Starbreeze's office, arresting two people as part of an investigation into alleged insider trading. In a remarkable email obtained by Eurogamer and sent to everyone at the company the day after he was fired, Andersson even seems to lament the laziness of some of his staff - the same staff who claim they had just endured months of crunch for a project that was doomed from the start. Following the disastrous release of Overkill's The Walking Dead in November, Starbreeze's board of directors unceremoniously booted Andersson out of the company. Just two years later, Starbreeze is on the brink of extinction. The message was loud and clear: Starbreeze had evolved from the plucky developer of Payday into a big, important, successful entertainment company. Starbreeze's top brass even announced a new staff bonus system. Payday 2, a co-op first-person shooter Steam hit, was still making money, virtual reality investments were about getting ahead of the game, and in-development titles, such as Raid: World War 2 and Overkill's The Walking Dead, were on course for success. At Starbreeze's 2016 Christmas meeting, held in a cinema close by to the studio's Stockholm headquarters, CEO Bo Andersson told staff the company was in rude health.






Payday 2 third person